Congratulations to the recipients of the GMG-GDC Scholarship 2018! GMG scholars represent the best and brightest of the industry. We are confident that they will continue to promote GMG's mission to create a more diverse industry through their efforts!
Robyn McMillan is a PhD student at the University of Abertay Dundee, Scotland. Her thesis focuses on exploring and developing Interactive Narratives to Support Cancer Patients. It is her hope that through research and engagement with the cancer research community, she will be able to develop a game that helps future patients and survivors. Her other research interests include applied ethics, morality play and how games investigate a player’s moral attitudes and judgements. She had the opportunity to examine this in further detail during an internship with the BeGOOD: Citizens EIE team at Oxford University. Research aside, Robyn has enjoyed working on various projects, both industry and student-led. Her favourite game is Fallout 3 and will insist that the ethical nuances throughout various quests are what make it so interesting. She would also recommend using your points on Speech and Charisma.
Bayan, an aspiring game designer, loves to create games that are meaningful, fun, and solve a pressing issue. An unusual composition of passions makes up who she is, 60% game design, 30% education, and 10% coffee. Her goal is to create fun interactive experiences that resonate with their users either for educational purposes or to raise awareness about mental health. She is a computer science student attending University of California, Davis, where she serves as the co-president of the Game Development & Arts Club. Currently she’s working on an educational roleplaying game titled “Re:Search, A Campus Story”. The game is designed to provide players with a broad introduction to prominent researchers throughout history and basic research concepts that would prove helpful during their journey in college. Beside believing in the power of games, Bayan also believes that watermelon brings us one step closer to happiness… or maybe it takes us to happiness directly? Oh, and she really dislikes zucchinis!
Hi! My name is Catherine Farinas and I am a 22 year old 3D environment artist currently at Bioware! I went to Ringling College of Art and Design and graduated last may, 2017! My favorite part about video games is being able to share them with my friends, and my favorite part about being an artist is being able to help bring these storytelling experiences visually to life! I grew up in Hayward, California and outside of video games I love to draw and hike with my friends whenever I can!
Yutian is a master’s student at the Entertainment Technology Center (ETC) at Carnegie Mellon University. She is a recent graduate from Nankai University, where she studied a B.E. degree in Software Engineering. With the goal of obtaining a position as a software engineer in the game industry, she has put her experience and skills to use. She has experience in developing games on multiple platforms, including Oculus Rift, HTC Vive, and HoloLens. Her recent project is Prism, a game to evoke empathy for autism, in which she is both a programmer and a sound designer. She aims to provide immersive and unforgettable experience to guests with her work. Check out her personal website: www.yutianz.com
Graduate of East Tennessee State University with a Major in Digital Media and minor in Graphic Design, Crista has been working as a Freelance illustrator on and off since they graduated. Now a full time freelancer, they have taken to building an online presence while trying to find that 'in' to the Video Game scene. With a focus on Character Design and Fantasy settings, they are a Nonbinary artist striving to do their best to set up a close knit community so everyone can enjoy making art together.
Marlowe Dobbe is an illustrator/animator/game dev from Portland, Oregon who develops games for female audiences that address issues of gender roles in gaming. Marlowe is also on the Resource Council for the nonprofit Portland Indie Game Squad, where she helps her community by providing resources to game devs, assisting in running events and workshops, and sharing her skills. Marlowe has been stuck on the same level of Fire Emblem 6 for a year despite her best efforts, and you can follow her work online @marlowedobbe
I am an independent game developer and 2D/3D artist with a love for drawing, creating vibrant 3D worlds and building small, vignette games. I grew up in Noosa, Queensland (Australia) where I became comfortable with computers, using the internet and making digital art at a young age. I moved to Melbourne after high school to further immerse myself in my interests and seek out the knowledge needed to improve my art and become a game developer. Growing up fascinated with technology and video games has lead me to value the importance of encouraging girls to try making games at a young age, and giving them access to the resources they need. I'm very enthusiastic about teaching children the endless exciting possibilities of video games and hope I can help welcome new faces into the future games industry!
Trushitha is a senior at Brown University studying Computer Science. This last summer, she interned as a programming intern at Double Fine Productions and worked on Psychonauts 2! She was one of the counselors for first iteration of Girls Make Games and has been to GDC twice before on scholarships. In her free time, she's working on programming side projects or playing some Monster Hunter.
An enthusiastic game designer and artist. I have been a passionate gamer and illustrator since I was eight in which led to a development of interest for concept artwork, leading me to pursue games design in RMIT University. Throughout my studies, my fascination for games grew and my initial interest for concept artwork began to shift to other areas of design. As I discovered the different roles in game development, I realised majority of my responsibilities when working in a team lies in production, level design and 3D modelling in which I continued to pursue until the end of my degree. I have produced a range of different games for the past three years and my passion for game development is being able to work with various talented individuals. I live in Melbourne, Victoria.
Hi, I'm Mariel Astorga (a.k.a Pepi), a Graphic Designer and Game Developer from Mendoza, Argentina. I'm 24 years old and I'm a 2d artist at Crios Devs, an enthusiastic and passionate group about video game development from Mendoza. Know as well as “Pepi The Pistolera”, an entrepreneurial spirit and game dev form Mendoza's Far West. Since childhood I've been interested in creating new and interactive ways of living our lives, that is how I got involved with design and, later, with the development of digital experiences. Nowadays, I'm coordinating a project called "Reconectando", which is a 16 week videogame workshop for students from 12 to 17 years old, based on gamification (this project was also the thesis of my BA). Let's create a whole new world of experiences, let's work together!
Jean Leggett is the co-founder and CEO of One More Story Games. Together with her husband Blair Leggett, they developed StoryStylus, a simplified authoring platform for amateur and professional writers to create, publish and market narrative-based video games. Jean is the hustler to Blair's hacker. She’s produced several games including Danielle’s Inferno, a GOTY winner in Toronto.
One More Story Games has raised over $500,000 to build their platform to work with writers as young as 10 - teaching them the basics of narrative design and coding - and is working on the game adaptation of Shakespeare's Landlord, one of five novels in #1 NYT best-selling author Charlaine Harris' Lily Bard series.
Rohan is a young independent developer with particular interest in narrative driven experiences, puzzles, interesting mechanics and all things robotic and/or cute. With an affinity for 2D games with colourful and cute characters, he wants to make games for everyone. He is always excited to meet, learn from, and work with a diverse range of people and ideas and is endeavouring to build a network of all sorts of creative new friends from all walks of life.
In her fourth year, Amy is a computer science and game design student at Cornell University. Her hobbies include gaming, streaming, electronic music producing, piano playing, and language learning. During her time in college, Amy has programmed two computer games, Direkt and Fara Heim, and created VR simulations of a Star Wars rollercoaster game and LoL home theater. A staff writer for the Arts and Entertainment section of her collegiate newspaper, Amy writes reviews for video games and animations, covering creative and niche works that are often overlooked by non-gaming-oriented press. She hopes to advance the game industry and get people excited about gaming with her unique perspective as a coder, streamer, and artist.
José is a freelance graphic designer and pixel artist from Paraguay. He's currently studying Industrial Design at the National University of Asunción. Some of his works include:
(2018) Working on a Android app for teaching sign language to parents of deaf children as final project to get a bachelor's degree in Industrial Design, mention in Graphic Design.
(2018) Release of Jajoko Jakare Yrupe, a game made in 48 hours about the over- predation of the yrupe (Victoria cruziana), a native plant.
(2016) Volunteer as Artist in Girls Make Games Camp, Team BlubBlub, for the game Quest of the Blob.
Kat Wenske is a self-taught, freelance sound designer and composer who has also supported teams as an audio producer.
Armed with both creative and development experience, she has worked on platforms ranging from console, PC, and mobile devices on games such as Age of Empires Online, Wizard101, and Star Wars: The Force Unleashed II. From indie games to AAA titles, she enjoys the unique challenge of each new project and looks forward to helping bring the soundscape to life.
Kat also shares her industry experiences speaking on panels pertaining to indie development, de-mystifying the game industry, sound design, and gender/minority representation. She hopes to one day be the type of encouragement that she needed in choosing and pursuing a career in the game industry.
Visit her website to learn more or connect with her via LinkedIn or Twitter.
Kara Jordan currently teaches High School Journalism, Graphic Design and Business on the edge of the Navajo Reservation in Page, AZ. In 2009, she left her job in marketing at Linden Lab, sold all her worldly possessions and got on a plane to Bangkok, Thailand to see how the world works. She financially supported herself on her income from designing clothing in Second Life. After 2 years of living and traveling around Southeast Asia, she moved to Bangalore, India to find useful things to do in the for-profit, not-for-profit and social enterprise spaces. In addition to working on all sorts of design startup, game, mobile app and marketing consulting projects, she founded India’s largest weekly meeting board game group, Bangalore Board Game Group. Of all the projects she did, she most loved teaching and mentoring girls who had dropped out of school because of child labor and child marriage. In 2014 she decided to move back to the US to pursue high school teaching full time.
Helen is a fourth year computer science student at Cal State University, Long Beach. She's an active member in the Video Game Development Association, a student-run organization that publishes a new game every semester, and has worked both as an engineer and lead on development projects. In working with Girls Make Games, she hopes to inspire the next generation of women in STEM.
Bahiyya is a young game developer from South Africa with an Honours degree in Game Development.
Julie Da Costa
Julie is 3D Modelling student in the Game Development program at George Brown College in Toronto.
Angie is an educator at Academy of Art University.