ACADEMICS
- Intro to Game Design: students learn gameplay models, mechanics, and terminology
- Intro to Game Art: students create characters and backgrounds in Photoshop
- Intro to Programming: students learn fundamentals, visual/script code, and logic.
EXPOSURE
- Discussions and presentations with games and tech industry professionals
-
Hands-on Activities:
- i. Audio Engineering
- ii. 2D Art and Animation
- iii. Board Game Design
- Field Trip Fridays hosted at local games/tech company
MENTORSHIP
- 4:1 Student to Counselor ratio
- Assistance with college and internship applications
- College tuition scholarships
- Continued post-camp mentorship, including help with school game based projects and guidance on contests. See National STEM Video Game Challenge.
Demo Day
- Annual Demo Day to be held on August 13th, 2017 at PlayStation in San Mateo, CA.
- Demo Day Highlights:
- All expenses paid trip to the Bay Area for top 5 teams from around the country
- Industry expert judges
- Grand Prize: Winning team launches Kickstarter campaign + publishes their game!
2014: The Hole Story, available on
Steam,
itch.io
2015: Interfectorem, available on
Steam,
itch.io
2016: BlubBlub: Quest of the Blob (coming soon!)
Additional Info
- Camp Duration: 3 weeks (15 days, M-F only)
- Age Groups: 8-11 and 12-17
- Hours: 10am-4pm. Early Drop Off (8:30am) and Late Pick Up (5:30pm) available upon request.
- Computer/Programming Literacy: Our curriculum is designed around team work, and we group students based on skill level. Beginners and advanced coders are both welcome!
- Class Size: We average 25-30 students per class.
- Structure: We are a day camp and do not provide any boarding (just yet!).