ACADEMICS

  1. Intro to Game Design: students learn gameplay models, mechanics, and terminology
  2. Intro to Game Art: students create characters and backgrounds in Photoshop
  3. Intro to Programming: students learn fundamentals, visual/script code, and logic.

EXPOSURE

  1. Discussions and presentations with games and tech industry professionals
  2. Hands-on Activities:
    • i. Audio Engineering
    • ii. 2D Art and Animation
    • iii. Board Game Design
  3. Field Trip Fridays hosted at local games/tech company

MENTORSHIP

  1. 4:1 Student to Counselor ratio
  2. Assistance with college and internship applications
  3. College tuition scholarships
  4. Continued post-camp mentorship, including help with school game based projects and guidance on contests. See National STEM Video Game Challenge.

Demo Day

  1. Annual Demo Day to be held on August 13th, 2017 at PlayStation in San Mateo, CA.
  2. Demo Day Highlights:
  3. All expenses paid trip to the Bay Area for top 5 teams from around the country
  4. Industry expert judges
  5. Grand Prize: Winning team launches Kickstarter campaign + publishes their game!
    2014: The Hole Story, available on Steam, itch.io
    2015: Interfectorem, available on Steam, itch.io
    2016: BlubBlub: Quest of the Blob (coming soon!)

Additional Info

  1. Camp Duration: 3 weeks (15 days, M-F only)
  2. Age Groups: 8-11 and 12-17
  3. Hours: 10am-4pm. Early Drop Off (8:30am) and Late Pick Up (5:30pm) available upon request.
  4. Computer/Programming Literacy: Our curriculum is designed around team work, and we group students based on skill level. Beginners and advanced coders are both welcome!
  5. Class Size: We average 25-30 students per class.
  6. Structure: We are a day camp and do not provide any boarding (just yet!).